The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. Three of the previous edition's four scenarios ("Final Exam", "Trial by Fire", and "Divide and Conquer") were included in the rulebook, with small changes; most importantly, the original (now unseen) 'Mechs in these scenarios were exchanged for other 'Mechs from the new lineup included with this edition. Its high speed for a heavy ‘Mech, jump jet ability, and later models carry Artillery Missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. The BattleTech wargaming franchise includes many authorized titles in various genres, including tabletop wargames, roleplaying games, collectible card games and video and computer games Contents 1 … Four generic training scenarios were included ("First Run", "Final Exam", "Trial by Fire", and "Divide and Conquer"). Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. The rules by and large remain at the technology level of the year 3049, with some individual advanced rules provided, while the "current" year of the BattleTech universe was now given as 3085. A humanoid-shaped machine with long barrels in place of arms. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. I am very excited about MWT! Notably, there were no scenarios included in the rulebook. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. Despite the lack of speed, it is a favourite for command roles. Its only downside is the armour, or lack thereof. However, it is obtainable in MechWarrior 4: Mercenaries, by downloading Mektek's Mekpaks. For those of us who grew up gaming in the 1980s and 1990s, Battletech will always be emblematic and iconic of that particular era in hobby history - just like Dungeons and Dragons, Warhammer, Magic, and Settlers of Catan are. Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. In 1994 a "revised" version of this edition was released, in a thicker box that could better fit the miniatures. At fifty tons it can mount more than enough weapons to make it a deadly fighter. Will there be rare mechs or equipment that can be salvaged? It notes that BattleTech sourcebooks, scenarios and novels have brought the "present" year to 3055, but the associated technological advancements are "beyond the scope of basic BattleTech" and the rules remain at the 3025-era technology level. Contents: 2 fully assembled (un-painted) miniatures (Griffin & Wolverine) 18″ x 22″ full-color game map (double-sided) Die-cut 'Mech & terrain tokens Quick-Start … In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. The ‘mechs, individually, are not what you would call “balanced”..But BattleTech is never much of a individually balanced game. It is mostly a fire support ‘Mech because of its ability to carry two sets of Clan medium range missiles. It was created by Defiance Industries, who wanted to create a successful ‘Mech similar to their failed Defiance model. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. There are some ‘mech designs that are just plain better then everything else. The BattleTech Introductory Box Set is the introductory rules for BattleTech. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults. Introduction to BattleTech book cover. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. It is known for its claws, three or five, on each hand. Warhammer Archer Phoenix Rifleman The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high power and ability to use jump jets. It has the 2 premium mechs, and the books have some extra content and artwork. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. The improved reprint of the BattleTech Introductory Box Set hit US shores in February and promptly sold out of the warehouse in a matter of days! The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. Catalyst Classic Battletech Introductory Box Set (1st Ed) VG+. ... A very fancy incarnation of Battletech complete with 26 mechs. Since even before Total Warfare was first published, it has been our goal to provide BattleTech fans with a comprehensive list of game units and their corresponding Battle Value. As a result it is somewhat unpopular with pilots. The ‘Mech original armaments included pair of 15-tube Long Range Missile launchers and 4 medium lasers. Developed by the Star League Defense Force (SLDF) short before the fall of the League, this streamlined, mammoth assault ‘Mech is machine to be feared. A Record Sheets booklet was also included, for a total of four booklets in the box. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. It is notable for being one of the few OmniMechs of Inner Sphere origin. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. Find helpful customer reviews and review ratings for Battletech, 25th Anniversary Introductory Box Set at Amazon.com. 1 List 1.1 Light 1.2 … Because of its devastating short-range weaponry it has also become popular in ambushes. *Note* The Black Hawk is the Inner Sphere version of the Nova. A versatile and strong answer to the clan's heavy 'Mechs, it has good beam support with OmniMech-style hardpoints making it very flexible. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. Battledroids also featured rules for tanks and armed jeeps that differed significantly from all later iterations of the BattleTech rules regarding their movement, firing, and damage rules. Unmatched in maneuverability, it carries a balance of weapons making it a great ‘Mech for quick scouting missions. Although the rules as such remained unchanged, the rulebook was reorganized and partiallly rewritten. Its use declined during Clan Wars of the 3050s. Carrying powerful arrays weapons making its predecessors look pale in comparison. The Hornet is a light ‘Mech designed for scouting in urban environments. ... Ending Thursday at 9:45AM PST 2d 5h. The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), yet the design managed to survive the devastating Succession Wars. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. commandos. Alternate Versions The mechs are plastic and of toy quality starting to border model accuracy. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. The box also contained two small model kits that were identified as Shadow Hawk and Griffin Battledroids; the models were in fact imported "Dougram Combat Armor" and "Soltic H8 Roundfacer" models from Fang of the Sun Dougram (see also: TCI Model Kits). Medium 'Mechs tend to be generalists rather than specialists. The very model of Clan versatility, this second generation OmniMechs has a balance of missile, ballistic, and beam weapons with good speed and armor, which makes it a favourite amongst Clan and Inner Sphere pilots alike. The Javelin is a reliable scout ‘Mech. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. Developed by the Clans and the basis for all other BattleArmor. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. However, their 'Mechs tend to be survivors, easy to maintain and repair. This is an assault variation of the Mad Cat with added jump jets but lacking the speed and maneuverability of the original. Though quite slow, it has thick armor to compensate for its lack of speed. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. The medium Class of BattleMechs are a diverse family. The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. It is a highly customizable machine and is a terror on the battlefield. The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. Although this light ‘Mech is not always as fast as some of the other 'Mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. While the previous printing of the box set was almost univerally lauded as one of the best introductions yet to BattleTech, it did have its issues.The main one, of course, was the quality of the 24 miniatures. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. One of only a few 'Mechs designed between the fall of the Star League and Clan invasion, the Hermes II was designed as a heavy scout by House Marik. The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. Celebrating 35 years of overheating Mad Cats. They were never designed to take the abuse elemental armor is, their primary role is reconnaissance. I always wanted to play TT when I was a kid but never got the chance. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. A word to the wise: Don't scrap, ever. This design was based on the infamous skull-headed Atlas ‘Mech. Ok, the box set got me back into my old classic battletech miniature war gaming mood and I am searching the game stores and meetup for battletech groups. It is well armored for a light ‘Mech. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. It also included a separate second booklet, Introduction to BattleTech, which contained quick start rules and a dedicated description of the BattleTech universe background and its history up until 3049, including the role of BattleMechs therein and a Technical Readout-style section briefly covering the 'Mechs contained in the boxed set. The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). BattleTech CityTech - Mapscale Buildings - Full Set. Its weapons are a light pulse laser and an extremely powerful mortar. 1985: BattleTech, 2nd Edition (FASA 1604), 1992: BattleTech, 3rd Edition (FASA 1604), 1996: BattleTech, 4th Edition (FASA 1604), 2007: Classic BattleTech Introductory Box Set (CGL 35000), 2011: 25th Anniversary Introductory Box Set (CGL 3500A), 2013: BattleTech Introductory Box Set (CGL 3500B), 2019: BattleTech Beginner Box (CGL 35020), 2019: A Game of Armored Combat (CGL 3500D), Your BattleTech News Roundup For November 2020. In the wake of the Unseen lawsuits FASA redesigned the basic BattleTech boxed set for a new edition in 1996, with a new lineup of 24 'Mechs that were not affected by the Unseen situation: Commando, Spider, Jenner, Panther, Assassin, Cicada, Clint, Hermes II, Whitworth, Vindicator, Enforcer, Hunchback, Trebuchet, Dervish, Dragon, Quickdraw, Catapult, JagerMech, Grasshopper, Awesome, … It tends to be ammunition dependent, but carries a good amount for each weapon system. However, it can be equipped with jump jets. Today's prices of $100-200 plus are a bit ridiculous. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. This machine is normally armed with two particle projection cannons. The set also includes maps, a painting and tactics guide, cardstock reference sheets, a universe poster map of the BattleTech … WikiLists is a FANDOM Lifestyle Community. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. The Vulcan was designed to combat infantry in urban environments. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. The original Crab comes with a pair of large lasers, a medium pulse laser, and a large pulse laser. The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. Like all subsequent boxed sets, the Battledroids box contained a pair of dice, and two (identical) fold-out paper mapsheets with a hex grid. The Battledroids included with this first set as cutout playing pieces were the Stinger, Shadow Hawk, Archer, Griffin, Warhammer, Marauder, Crusader, Wasp, and Rifleman. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. But my question is this, what is catalysts plan now that they have successfully re-introduced the gaming community to battletech? A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. All in all, this is a good product, and wish that Catalyst would either do another run of the intro box sets, or get the rumored Battletech: Alpha Strike Introductory Box Set started. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons. Is there a mech list of what is in game? You can help BattleTechWiki by expanding it. Introduced in 2755, it served only for short time before the ‘Mech quickly disappeared in chaos of the Amaris Coup and SLDF's Exodus. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Rubber stands were included for the cutouts. I advise all would be purchasers to keep an … Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. Its customization is limited as it only bears beam hardpoints, but it is capable of carrying very powerful weapons. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, https://www.sarna.net/wiki/index.php?title=BattleTech_boxed_set&oldid=630059. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. Many of you have noticed that the Introductory Box Set is hard to find and that’s because it’s currently out of stock.. A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. $110.00. The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. A signature and storied BattleMech of the BattleTech Universe. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. BattleTech 25th Anniversary Introductory Box Set ($49.95) Strap yourself into the ultimate suit of armor: the BattleMech. An old design, the Longbow is primarily a fire-support BattleMech. Older 'Mechs have seen combat for decades if not centuries and are absolutely battle proven. Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. BattleTech came with a rulebook (with a proper cover) with gaming and 'Mech construction rules. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. Stats were provided for six 'Mechs previously featured in BattleTech (Archer, Rifleman, Shadow Hawk, Crusader, Marauder, Warhammer), six new 'Mechs (Stalker, Ostsol, Hunchback, Ostroc, Spider, Ostscout) and six combat vehicles (Condor, J. Edgar, Hunter, Vedette, Demolisher, Wheeled Scout). The introductory rules use technology available in the year 3025, including all ’Mechs and weapons described in Technical Readout: 3039. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. Made up of the great houses fractured by the fall of the Star League, the Inner Sphere lost the technical ability to design and build new BattleMechs for centuries. :D < > Showing 1-10 of 10 comments . These were based off the 'Advanced Battledroids Rules', and form the core of the BattleTech boardgame rules to this day with minimal changes. One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. This section is a stub. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. The BattleTech game system takes you into the world of the 31st century, where war has become a way of life. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. BattleTech is much more than a board game as presented in the BattleTech Introductory Box Set. Finally, it offered rules for Battledroid construction (but not for vehicles) that were similar, but not identical, to the 'Mech construction rules that would remain an integral part of all BattleTech boxed set rulebooks. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior’s unique skills, dice, and more." On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. BATTLETECH > General Discussions > Topic Details. It seems that the introductory set is a good way to get some miniatures for cheap for Battletech. The Vulture has an infamously large amount of remakes due to the popularity of the base model. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. Everything you need in a single box. Read honest and unbiased product reviews from our users. Then I saw the MTW advertisement and thinking about that got me interested in TT again, so I bought the Introductory Box Set and even taught my wife how to play. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. Did You Know? It is an easily recognizable ‘Mech with a great emphasis on customization. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. This ‘Mech is a rarely-seen machine during the Succession Wars era. A low-profile medium ‘Mech that favors long ranged weapons. The design was re-introduced to the Inner Sphere in the early 3070s. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. It is popular both as a scout and a training ‘Mech. But still you can use a sheet of plexiglass to protect the maps. Quit counting on your fingers, and forgetting which rules have what adjustment numbers -- just check-off the list, and your to-hit numbers are at the bottom. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. It is also worth noting that this is replacing the current intro box set. $150.00 + shipping . The Nova Cat is an OmniMech known for its high speed and its beam-only design. The Locust is one of the most popular scout 'Mechs in the Inner Sphere, as well as one of the most numerous 'Mechs ever produced. It is one of the most powerful Assault 'Mechs in the video games in which it appears. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. The rulebook was just a 26-page booklet without cover, and its last six pages were flip-sided and contained information about the universe. Vibrant, strong and still growing after twenty years, the fictional universe and the valiant struggles of its dynamic human characters, set against a far-future battlefield, has endeared it to millions of fans and will continue to do so into the future. Production has recently been revived by the once-independent nation-state St. Ives Compact. The CBT Introductory Box set is being phased out to be replaced in the coming months by the 25th Anniversary Battletech Box Set. The Battledroids game rules were different from the later (second edition) BattleTech rules. Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas. The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. The detail on the larger two mechs is fantastic, I must admit I am a little disappointed with the other mechs but at the price I cannot complain too much.. It not for it I … In MechWarrior 4, few other 'Mechs can carry equal firepower. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. Fortunately, since the Intro Boxed set is using the introductory tech level, the ‘mechs in it all have some sort of fatal flaw. The BattleTech boxed set is the core product of the BattleTech board game that spawned the BattleTech universe. However, there are some light 'Mechs that can do fire support, frontal attack and command roles. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. The quick-start rules, which can be learned in under an hour, will have new players quickly slugging it out in the thirty-foot-tall war machines known as BattleMechs. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. A set of 24 unpainted plastic 'Mechs, ready for play and suitable for painting, are accompanied by prefilled record sheets listing each 'Mech's capabilities. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. Free shipping . It also makes reference to the Rules Levels previously seen in CityTech, Second Edition, and states that the technology described in the BT4 game is Level 1 (whereas Level 2 includes the technology available in 3058). 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